Difference between revisions of "Tyres"
From PiBoSo Documentation
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==Blur and wear and wet version of the tread== | ==Blur and wear and wet version of the tread== | ||
− | *Create a text file | + | *Create a text file with the same name of the tread texture and extension TXT, in the folder where the tread texture is located |
− | *Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations: | + | *Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations. Example ( but filenames can change ): |
tread_b1.tga | tread_b1.tga | ||
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tread_wet_w3_b2.tga | tread_wet_w3_b2.tga | ||
− | *Make sure that all textures exist in the same folder of the base texture, and that they have the same size | + | *Supported formats are TGA and BMP |
+ | *Make sure that all textures exist in the same folder of the base texture, and that they have the same size | ||
==Dirt Layers== | ==Dirt Layers== | ||
+ | *Create a text file named tread.lyr in the folder where the tread texture is located | ||
+ | *Fill it with the filenames of the textures for all the marbles, grass and sand dirt and blur combinations: | ||
numlayers=3 | numlayers=3 | ||
Line 37: | Line 40: | ||
{ | { | ||
numframes = 6 | numframes = 6 | ||
− | map= | + | map=nobase_marbles.tga |
− | frame0= | + | frame0=marbles1.tga |
− | frame1= | + | frame1=marbles1_b1.tga |
− | frame2= | + | frame2=marbles1_b2.tga |
− | frame3= | + | frame3=marbles2.tga |
− | frame4= | + | frame4=marbles2_b1.tga |
− | frame5= | + | frame5=marbles2_b2.tga |
} | } | ||
layer2 | layer2 | ||
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} | } | ||
+ | ==Integration== | ||
+ | *Export the EDF files of the tyres | ||
− | |||
TO BE CONTINUED... | TO BE CONTINUED... |
Revision as of 18:11, 26 August 2014
Tyres need 2 textures, one for the tread and one for the sidewall.
Blur and wear and wet version of the tread
- Create a text file with the same name of the tread texture and extension TXT, in the folder where the tread texture is located
- Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations. Example ( but filenames can change ):
tread_b1.tga tread_b2.tga tread_w1.tga tread_w1_b1.tga tread_w1_b2.tga tread_w2.tga tread_w2_b1.tga tread_w2_b2.tga tread_w3.tga tread_w3_b1.tga tread_w3_b2.tga tread_wet.tga tread_wet_b1.tga tread_wet_b2.tga tread_wet_w1.tga tread_wet_w1_b1.tga tread_wet_w1_b2.tga tread_wet_w2.tga tread_wet_w2_b1.tga tread_wet_w2_b2.tga tread_wet_w3.tga tread_wet_w3_b1.tga tread_wet_w3_b2.tga
- Supported formats are TGA and BMP
- Make sure that all textures exist in the same folder of the base texture, and that they have the same size
Dirt Layers
- Create a text file named tread.lyr in the folder where the tread texture is located
- Fill it with the filenames of the textures for all the marbles, grass and sand dirt and blur combinations:
numlayers=3 layer1 { numframes = 6 map=nobase_marbles.tga frame0=marbles1.tga frame1=marbles1_b1.tga frame2=marbles1_b2.tga frame3=marbles2.tga frame4=marbles2_b1.tga frame5=marbles2_b2.tga } layer2 { numframes = 6 frame0=grass1.tga frame1=grass1_b1.tga frame2=grass1_b2.tga frame3=grass2.tga frame4=grass2_b1.tga frame5=grass2_b2.tga } layer3 { numframes = 6 frame0=sand1.tga frame1=sand1_b1.tga frame2=sand1_b2.tga frame3=sand2.tga frame4=sand2_b1.tga frame5=sand2_b2.tga }
Integration
- Export the EDF files of the tyres
TO BE CONTINUED...