Tyres
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Tyres need 2 textures, one for the tread and one for the sidewall.
Blur and wear and wet version of the tread
- Create a text file named tread.txt in the folder where the tread texture is located
- Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations:
tread_b1.tga tread_b2.tga tread_w1.tga tread_w1_b1.tga tread_w1_b2.tga tread_w2.tga tread_w2_b1.tga tread_w2_b2.tga tread_w3.tga tread_w3_b1.tga tread_w3_b2.tga tread_wet.tga tread_wet_b1.tga tread_wet_b2.tga tread_wet_w1.tga tread_wet_w1_b1.tga tread_wet_w1_b2.tga tread_wet_w2.tga tread_wet_w2_b1.tga tread_wet_w2_b2.tga tread_wet_w3.tga tread_wet_w3_b1.tga tread_wet_w3_b2.tga
- Make sure that all textures exist in the same folder of the base texture, and that they have the same size.
Dirt Layers
numlayers=3 layer1 {
numframes = 6 map=nobase_tiretread_marbles.tga frame0=tiretread_marbles1.tga frame1=tiretread_marbles1.tga frame2=tiretread_marbles1.tga frame3=tiretread_marbles2.tga frame4=tiretread_marbles2.tga frame5=tiretread_marbles2.tga
} layer2 {
numframes = 6 frame0=grass1.tga frame1=grass1_b1.tga frame2=grass1_b2.tga frame3=grass2.tga frame4=grass2_b1.tga frame5=grass2_b2.tga
} layer3 {
numframes = 6 frame0=sand1.tga frame1=sand1_b1.tga frame2=sand1_b2.tga frame3=sand2.tga frame4=sand2_b1.tga frame5=sand2_b2.tga
}
export the EDF files of the tyres
TO BE CONTINUED...