Tyres

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Tyres need 2 textures, one for the tread and one for the sidewall.

Blur and wear and wet version of the tread

  • Create a text file named tread.txt in the folder where the tread texture is located
  • Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations:
tread_b1.tga
tread_b2.tga
tread_w1.tga
tread_w1_b1.tga
tread_w1_b2.tga
tread_w2.tga
tread_w2_b1.tga
tread_w2_b2.tga
tread_w3.tga
tread_w3_b1.tga
tread_w3_b2.tga
tread_wet.tga
tread_wet_b1.tga
tread_wet_b2.tga
tread_wet_w1.tga
tread_wet_w1_b1.tga
tread_wet_w1_b2.tga
tread_wet_w2.tga
tread_wet_w2_b1.tga
tread_wet_w2_b2.tga
tread_wet_w3.tga
tread_wet_w3_b1.tga
tread_wet_w3_b2.tga
  • Make sure that all textures exist in the same folder of the base texture, and that they have the same size.

Dirt Layers

numlayers=3
layer1
{

numframes = 6 map=nobase_tiretread_marbles.tga frame0=tiretread_marbles1.tga frame1=tiretread_marbles1.tga frame2=tiretread_marbles1.tga frame3=tiretread_marbles2.tga frame4=tiretread_marbles2.tga frame5=tiretread_marbles2.tga

}
layer2
{

numframes = 6 frame0=grass1.tga frame1=grass1_b1.tga frame2=grass1_b2.tga frame3=grass2.tga frame4=grass2_b1.tga frame5=grass2_b2.tga

}
layer3
{

numframes = 6 frame0=sand1.tga frame1=sand1_b1.tga frame2=sand1_b2.tga frame3=sand2.tga frame4=sand2_b1.tga frame5=sand2_b2.tga

}


export the EDF files of the tyres

TO BE CONTINUED...