Difference between revisions of "Tyres"

From PiBoSo Documentation
Jump to navigation Jump to search
Line 2: Line 2:


==Blur and wear and wet version of the tread==
==Blur and wear and wet version of the tread==
*Create a text file named tread.txt in the folder where the tread texture is located
*Create a text file with the same name of the tread texture and extension TXT, in the folder where the tread texture is located
*Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations:
*Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations. Example ( but filenames can change ):
   
   
  tread_b1.tga
  tread_b1.tga
Line 29: Line 29:
  tread_wet_w3_b2.tga
  tread_wet_w3_b2.tga


*Make sure that all textures exist in the same folder of the base texture, and that they have the same size.
*Supported formats are TGA and BMP
*Make sure that all textures exist in the same folder of the base texture, and that they have the same size


==Dirt Layers==
==Dirt Layers==
*Create a text file named tread.lyr in the folder where the tread texture is located
*Fill it with the filenames of the textures for all the marbles, grass and sand dirt and blur combinations:


  numlayers=3
  numlayers=3
Line 37: Line 40:
  {
  {
  numframes = 6
  numframes = 6
  map=nobase_tiretread_marbles.tga
  map=nobase_marbles.tga
  frame0=tiretread_marbles1.tga
  frame0=marbles1.tga
  frame1=tiretread_marbles1.tga
  frame1=marbles1_b1.tga
  frame2=tiretread_marbles1.tga
  frame2=marbles1_b2.tga
  frame3=tiretread_marbles2.tga
  frame3=marbles2.tga
  frame4=tiretread_marbles2.tga
  frame4=marbles2_b1.tga
  frame5=tiretread_marbles2.tga
  frame5=marbles2_b2.tga
  }
  }
  layer2
  layer2
Line 66: Line 69:
  }
  }


==Integration==
*Export the EDF files of the tyres


export the EDF files of the tyres


TO BE CONTINUED...
TO BE CONTINUED...

Revision as of 18:11, 26 August 2014

Tyres need 2 textures, one for the tread and one for the sidewall.

Blur and wear and wet version of the tread

  • Create a text file with the same name of the tread texture and extension TXT, in the folder where the tread texture is located
  • Fill it with the filenames of the 23 additional textures for all the wet, wear and blur combinations. Example ( but filenames can change ):
tread_b1.tga
tread_b2.tga
tread_w1.tga
tread_w1_b1.tga
tread_w1_b2.tga
tread_w2.tga
tread_w2_b1.tga
tread_w2_b2.tga
tread_w3.tga
tread_w3_b1.tga
tread_w3_b2.tga
tread_wet.tga
tread_wet_b1.tga
tread_wet_b2.tga
tread_wet_w1.tga
tread_wet_w1_b1.tga
tread_wet_w1_b2.tga
tread_wet_w2.tga
tread_wet_w2_b1.tga
tread_wet_w2_b2.tga
tread_wet_w3.tga
tread_wet_w3_b1.tga
tread_wet_w3_b2.tga
  • Supported formats are TGA and BMP
  • Make sure that all textures exist in the same folder of the base texture, and that they have the same size

Dirt Layers

  • Create a text file named tread.lyr in the folder where the tread texture is located
  • Fill it with the filenames of the textures for all the marbles, grass and sand dirt and blur combinations:
numlayers=3
layer1
{
numframes = 6
map=nobase_marbles.tga
frame0=marbles1.tga
frame1=marbles1_b1.tga
frame2=marbles1_b2.tga
frame3=marbles2.tga
frame4=marbles2_b1.tga
frame5=marbles2_b2.tga
}
layer2
{
numframes = 6
frame0=grass1.tga
frame1=grass1_b1.tga
frame2=grass1_b2.tga
frame3=grass2.tga
frame4=grass2_b1.tga
frame5=grass2_b2.tga
}
layer3
{
numframes = 6
frame0=sand1.tga
frame1=sand1_b1.tga
frame2=sand1_b2.tga
frame3=sand2.tga
frame4=sand2_b1.tga
frame5=sand2_b2.tga
}

Integration

  • Export the EDF files of the tyres


TO BE CONTINUED...