Difference between revisions of "Export Plugin"
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(Created page with "==Exporter Options== :'''Mesh''' : Export Skydomes ('''.edf''') file :'''Map''' : Export the track geometry, textures & lighting ('''.map''') file. Everything in the scene is ...") |
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Revision as of 22:54, 11 January 2014
Exporter Options
- Mesh : Export Skydomes (.edf) file
- Map : Export the track geometry, textures & lighting (.map) file. Everything in the scene is exported
- Collision : Export the track collision data (.trp) file. Only correctly named objects will be exported (for example, TRKASPH)
Installation
- Download the EDFexp plugin
- Place EdfExp2010p.dle in the 3DSMAX plugins folder (typically C:\Program Files\Autodesk\3ds Max 2010\plugins\)
- Load 3DSMAX
Exporting Track
- Delete anything from the scene that you don't want exported - everything in scene is exported including hidden objects.
- Ensure all collidable surfaces and objects are named correctly (refer to Track Creation Rules)
- File -> Export. Select EDFexp from the list. Name your track file, click save. This will bring up the exporter options window.
- For track geometry, you need to generate a graphics (MAP) file and a collision (TRP) file. Name all files the same.
- Now you should have 2 files in your export folder, track.map & track.trp. You can now open your track in TrackEd!